Space Marines Class | Shots Initial / Resupply / Max | Lives Initial / Resupply / Max | Missiles | Hit Points | Shot Power |
---|---|---|---|---|---|
Commander | 30/5/60 | 15/4/30 | 5 | 3 | 2 |
Heavy Weapons | 20/5/40 | 10/3/20 | 5 | 3 | 3 |
Scout | 30/10/60 | 15/3/30 | 0 | 1 | 1 |
Ammo Carrier | Unlimited | 10/3/20 | 0 | 1 | 1 |
Medic | 15/5/30 | 20/0/20 | 0 | 1 | 1 |
Space Marine Class | Special Abilities |
---|---|
Commander | Nuke: All opponents are deactivated. To use, hold trigger in while up. Cost: 20sp. |
Heavy Weapons | - |
Scout | Rapid Fire: Lasts until resupplied |
Ammo Carrier | Resupply: Can resupply own team by zapping them while they are up. Power boost: Resupplies all up team members with shots simultaneously. To use, hold trigger in while up. Cost: 15sp |
Medic | Resupply: Can resupply own team by zapping them while they are up. Power boost: Resupplies all up team members with lives simultaneously. To use, hold trigger in while up. Cost: 10sp |
Event | Score | Special Points | Notes |
---|---|---|---|
Zap opponent | 100 | 1 | - |
Zap own team | -100 | - | - |
Missile opponent | 500 | 2 | - |
Missile own team | -500 | - | - |
Destroy in-field target | 1001 | 5 | - |
Destroy nuke | 500 | - | - |
Get zapped | -20 | - | lose 1 life |
Get missiled | -100 | - | lose 2 lives |
Get nuked | 0 | - | lose 3 lives |