Players battle it out against their opponents, collecting as many powerups as possible to increase their battle strength.
Players begin with 100 health and a lowly shotgun. Each hit on an opponent will reduce their health. When their health reaches zero, they are deactivated for 10 seconds and lose any powerups they may have collected. It usually takes multiple hits to deactivate another player.
Each time you deactivate an opponent, you are awarded one frag. Players are ranked on the scores screen and the printouts by the number of frags they have achieved.
To increase your chances of survival, grab some powerups. Powerups randomly "respawn" at all the in-field targets, and can be collected by simply zapping the target twice. Once you have taken a powerup from a target, you cannot get another powerup at that same target until 20 seconds has elapsed. You can however, obtain powerups from other targets during this time.
For a full description of the available items, and what they do for you, refer to the Capture The Flag / DM Items Reference.
Some of the powerups you can get include more powerful weapons. The following table lists the weapon attributes.
Weapon | Damage | Ammo |
Shotgun |
20 |
Unlimited |
Nailgun |
25 |
30 |
Rocket Launcher |
104 - 130 |
10 |
This mission has three variations: DM1, DM2 and DM3. The easiest variation, DM1, has only the lower level powerups. DM2 is intermediate difficulty, with over half of the powerups available. DM3 has all of the powerups available, and is recommended for experienced players. See the following table.